Power Process Data
| Start Time |
End Time |
Date |
Day |
| 10:55 A.M. |
12:47 P.M. |
2018-10-22 |
Monday |
| 10:37 A.M. |
11:39 A.M. |
2018-10-23 |
Tuesday |
| 12:22 P.M. |
1:12 P.M. |
| 5:02 P.M. |
6:25 P.M. |
| 5:53 P.M. |
6:47 P.M. |
2018-10-24 |
Wednesday |
| 6:27 P.M. |
7:30 P.M. |
2018-10-25 |
Thursday |
|
|
2018-10-26 |
Friday |
| 9:25 A.M. |
11:05 P.M. |
2018-10-27 |
Saturday |
| 12:48 P.M. |
1:26 P.M. |
| 12:00 P.M. |
12:51 P.M. |
2018-10-29 |
Monday |
| 9:20 A.M. |
10:10 A.M. |
2018-10-30 |
Tuesday |
| 14:05 P.M. |
15:30 P.M. |
| 19:20 P.M. |
20:05 P.M. |
| 20:05 P.M. |
20:35 P.M. |
| 9:00 A.M. |
9:35 A.M. |
2018-10-31 |
Wednesday |
| 12:50 P.M. |
14:15 P.M. |
| 14:15 P.M. |
14:30 P.M. |
| 17:00 P.M. |
17:40 P.M. |
| 17:40 P.M. |
18:05 P.M. |
Writing
Finished the second pass of Mr. Squeegee Feet. Understood the EyeParent and Eye
roles w.r.t automatic and manual rotation of the eyes. I am interested in
shaders (manual) and the glowing effect it can bring to my video game. I also
must lengthen the time in the game w.r.t. the audio prompt for each word. As
always, I have to continue on to Number 3 in the Humane Rigging series.
Weight
| Date |
Weight |
| 2018-10-14 |
75.6 |
| 2018-10-29 |
73.7 |